Defeatedcrow (トーク | 投稿記録) (ページの作成:「=HeatAndClimateMod= '''<span style="color: red">Caution! : This mod requests HeatAndClimateLib.</span>'''<br /> This mod adds a lot of elements using '''heat and climate...」) |
Defeatedcrow (トーク | 投稿記録) |
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(同じ利用者による、間の7版が非表示) | |||
1行目: | 1行目: | ||
+ | __NOTOC__ | ||
+ | {{HaCTab}} | ||
+ | |||
=HeatAndClimateMod= | =HeatAndClimateMod= | ||
'''<span style="color: red">Caution! : This mod requests HeatAndClimateLib.</span>'''<br /> | '''<span style="color: red">Caution! : This mod requests HeatAndClimateLib.</span>'''<br /> | ||
6行目: | 9行目: | ||
==Ore Veins== | ==Ore Veins== | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_vein1.png" width="427" height="240"><img src="https://defeatedcrow.jp/images/hac/abs/wiki_vein2.png" width=427" height="240"><br /> |
{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
|+ Tier of metals and required HeatTier | |+ Tier of metals and required HeatTier | ||
53行目: | 56行目: | ||
|- | |- | ||
! BSCCO | ! BSCCO | ||
− | | Bismuth, | + | | Bismuth, Copper, Celestite gem, Lime |
|} | |} | ||
59行目: | 62行目: | ||
The vein is generated in limited biomes and attitude, and often containing hundreds of ores. New minerals are required for many factors.<br /> | The vein is generated in limited biomes and attitude, and often containing hundreds of ores. New minerals are required for many factors.<br /> | ||
+ | To obtain a metal ingot from ores, make metal dusts from ores and burn it with climate smelting as a metal dust block.<br /> | ||
New metals often require high temperatures for refining. However, '''vanilla heat source and initial equipment can not produce temperatures higher than <span style="color: red">KILN</span>'''. So, you need to create new heat source machines and obtain a temperature above '''<span style="color: red">KILN</span>'''.<br /> | New metals often require high temperatures for refining. However, '''vanilla heat source and initial equipment can not produce temperatures higher than <span style="color: red">KILN</span>'''. So, you need to create new heat source machines and obtain a temperature above '''<span style="color: red">KILN</span>'''.<br /> | ||
''' | ''' | ||
66行目: | 70行目: | ||
Perhaps the player may be bored with too many minerals... (Which is why we did not implement minerals in AMT.)</span> | Perhaps the player may be bored with too many minerals... (Which is why we did not implement minerals in AMT.)</span> | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_smelt_brass.png" width=427" height="240"><br /> |
− | ==New Crops and Foods== | + | ===More infomation (describe in JP)=== |
− | <img src=" | + | *[[HaCMain_Ores|Ore Veins]] |
+ | *[[HaCMain_Metals|Refining and Alloys]] | ||
+ | *[[HacMain_Stones|Added Minerals]] | ||
+ | *[[HaCMain_Tools|New Material Tools]] | ||
+ | *[[HacMain_Chamber|Tier1 Combustion Chamber]] | ||
+ | |||
+ | ==Crops and Foods== | ||
+ | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_top_food.png"><br /> | ||
This mod adds a new recipe using "climate smelting", and a lot of food. These are made as an improved version of AMT, and of course you can decorate food as an entity state (like AMT).<br /> | This mod adds a new recipe using "climate smelting", and a lot of food. These are made as an improved version of AMT, and of course you can decorate food as an entity state (like AMT).<br /> | ||
Some foods can be cooked in entity state. Would you like to fish, skewer and place it inside a bonfire and bake it? '''This mod makes it possible!''' | Some foods can be cooked in entity state. Would you like to fish, skewer and place it inside a bonfire and bake it? '''This mod makes it possible!''' | ||
+ | |||
+ | ===More infomation (describe in JP)=== | ||
+ | *[[HacMain_Crop|Added Crops]] | ||
+ | *[[HacMain_Cooking|Simple Cooking as Entity]] | ||
+ | *[[HacMain_Foods|Cooking Devices]] | ||
+ | |||
+ | ==Machines== | ||
+ | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_top_machine.png"><br /> | ||
+ | Industrial machines are a useful tool to utilize and control the climate.<br /> | ||
+ | |||
+ | The machine rotates with '''torque''' and works. There are the following types. | ||
+ | *'''Torque generator''' | ||
+ | *'''Torque transmission shaft''' | ||
+ | *'''Torque utilization device''' | ||
+ | Some machines do not require torque to operate.<br /> | ||
+ | |||
+ | The machine has the same Tier as the material metal. Low Tier machines generate energy from nature, and move simple machines. High Tier machine produces refined fuel, produces greater energy, creates artificial high and low temperatures, and moves the advanced machines. | ||
+ | |||
+ | ===More infomation (describe in JP)=== | ||
+ | *[[HacMain_Torque|About Torque Machine]] | ||
+ | *[[HacMain_MetalTier|Tier of Metals and Machines]] | ||
+ | *[[HacMain_T_Shaft|Torque transmission shaft]] | ||
+ | |||
+ | ==Magical Tools== | ||
+ | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_top_magic.png"><br /> | ||
+ | Magic is another useful means to utilize minerals.<br /> | ||
+ | |||
+ | When installing this mod, minerals contain many '''gems'''. Gems are crystal of the energy of the land of the production area. The tools made with jewels have a powerful effect and assist the player's activities. | ||
+ | |||
+ | ===More infomation (describe in JP)=== | ||
+ | *[[HacMain_Gems|Gems and Accessory]] | ||
+ | *[[HaCMain_Dagger|Magical Throwing Dagger]] | ||
+ | *[[HaCMain_Mace|Magical Maces]] | ||
+ | |||
+ | ==Building== | ||
+ | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_top_building.png"><br /> | ||
+ | This mod adds a lot of building materials for interior and exterior. Decorative blocks and functional furniture are added.<br /> | ||
+ | |||
+ | <img src="https://defeatedcrow.jp/images/hac/builds/cont_all.png"><br /> | ||
+ | Compressed container blocks are also added. Some of them are ported from AMT. | ||
+ | |||
+ | ===More infomation (describe in JP)=== | ||
+ | *[[HaCMain_Build|Building Blocks]] | ||
+ | *[[HaCMain_chal|Chalcedony Lamps]] | ||
+ | *[[HaCMain_Faniture|Interior]] | ||
+ | *[[HaCMain_Exterior|Exterior]] | ||
+ | *[[HaCMain_Cont|Compressed Containers]] | ||
+ | |||
+ | ==More infomation about this mod(describe in JP)== | ||
+ | *[[HeatAndClimateMod_menulist|JP Menu Page]] |
2018年7月21日 (土) 09:15時点における最新版
Overview JP/EN | HaCLib JP/EN | HaCMod JP/EN | Config JP | Integration JP/EN |
HeatAndClimateMod
Caution! : This mod requests HeatAndClimateLib.
This mod adds a lot of elements using heat and climate. They are separated by tiers, and players can obtain advanced elements by generating higher temperatures (SMELTING, UHT).
Advancements is one of the tips for this mod. Please use it.
Ore Veins
Tier1 KILN | |
---|---|
Iron | Iron |
Brass | Copper, Zinc |
Bronze (for other mod) |
Copper, Tin |
Bismuth | Bismuth |
Gold | Gold |
Tier2 SMELTING | |
Steel | Iron or Magnetite, Coal |
Silver | Silver |
Nickelsilver | Copper, Zinc, Nickel |
Aluminum | Aluminum |
Tier3 UHT | |
SUS (Stainless Steel) |
Iron or Magnetite, Chrome, Nickel |
Magnet | Magnetite, Celestite gem, Lime |
Titanium alloy | Titanium, Aluminum, Chrome |
BSCCO | Bismuth, Copper, Celestite gem, Lime |
All ores of this mod are included in the vein. It does not randomly generate (like vanilla ores).
The vein is generated in limited biomes and attitude, and often containing hundreds of ores. New minerals are required for many factors.
To obtain a metal ingot from ores, make metal dusts from ores and burn it with climate smelting as a metal dust block.
New metals often require high temperatures for refining. However, vanilla heat source and initial equipment can not produce temperatures higher than KILN. So, you need to create new heat source machines and obtain a temperature above KILN.
Alloys are obtained by refining metal dust blocks. They are important materials for the machine.
This mod adds a lot of minerals. That is the author's preference. Perhaps the player may be bored with too many minerals... (Which is why we did not implement minerals in AMT.)
More infomation (describe in JP)
Crops and Foods
This mod adds a new recipe using "climate smelting", and a lot of food. These are made as an improved version of AMT, and of course you can decorate food as an entity state (like AMT).
Some foods can be cooked in entity state. Would you like to fish, skewer and place it inside a bonfire and bake it? This mod makes it possible!
More infomation (describe in JP)
Machines
Industrial machines are a useful tool to utilize and control the climate.
The machine rotates with torque and works. There are the following types.
- Torque generator
- Torque transmission shaft
- Torque utilization device
Some machines do not require torque to operate.
The machine has the same Tier as the material metal. Low Tier machines generate energy from nature, and move simple machines. High Tier machine produces refined fuel, produces greater energy, creates artificial high and low temperatures, and moves the advanced machines.
More infomation (describe in JP)
Magical Tools
Magic is another useful means to utilize minerals.
When installing this mod, minerals contain many gems. Gems are crystal of the energy of the land of the production area. The tools made with jewels have a powerful effect and assist the player's activities.
More infomation (describe in JP)
Building
This mod adds a lot of building materials for interior and exterior. Decorative blocks and functional furniture are added.
Compressed container blocks are also added. Some of them are ported from AMT.