HeatAndClimateMod
Caution! : This mod requests HeatAndClimateLib.
This mod adds a lot of elements using heat and climate. They are separated by tiers, and players can obtain advanced elements by generating higher temperatures (SMELTING, UHT).
Advancements is one of the tips for this mod. Please use it.
Ore Veins
Tier1 KILN | |
---|---|
Iron | Iron |
Brass | Copper, Zinc |
Bronze (for other mod) |
Copper, Tin |
Bismuth | Bismuth |
Gold | Gold |
Tier2 SMELTING | |
Steel | Iron or Magnetite, Coal |
Silver | Silver |
Nickelsilver | Copper, Zinc, Nickel |
Aluminum | Aluminum |
Tier3 UHT | |
SUS (Stainless Steel) |
Iron or Magnetite, Chrome, Nickel |
Magnet | Magnetite, Celestite gem, Lime |
Titanium alloy | Titanium, Aluminum, Chrome |
BSCCO | Bismuth, Chrome, Celestite gem, Lime |
All ores of this mod are included in the vein. It does not randomly generate (like vanilla ores).
The vein is generated in limited biomes and attitude, and often containing hundreds of ores. New minerals are required for many factors.
New metals often require high temperatures for refining. However, vanilla heat source and initial equipment can not produce temperatures higher than KILN. So, you need to create new heat source machines and obtain a temperature above KILN.
Alloys are obtained by refining metal dust blocks. They are important materials for the machine.
This mod adds a lot of minerals. That is the author's preference. Perhaps the player may be bored with too many minerals... (Which is why we did not implement minerals in AMT.)
New Crops and Foods
This mod adds a new recipe using "climate smelting", and a lot of food. These are made as an improved version of AMT, and of course you can decorate food as an entity state (like AMT).
Some foods can be cooked in entity state. Would you like to fish, skewer and place it inside a bonfire and bake it? This mod makes it possible!