Defeatedcrow (トーク | 投稿記録) (→Damage from Temperature) |
Defeatedcrow (トーク | 投稿記録) (→More infomation (describe in JP)) |
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===More infomation (describe in JP)=== | ===More infomation (describe in JP)=== | ||
*[[HacLib_Damage|About Damage]] | *[[HacLib_Damage|About Damage]] | ||
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+ | ==Climate Smelting== | ||
+ | '''Climate Smelting''' is a new change recipe for blocks and entities. When you place blocks or entities in the correct climate (HeatTier, Humidity, Airflow), they change state naturally. They may change in a short time, but they may change slowly (just like the growth of wheat) in some cases.<br /> | ||
+ | Players can promote or defend it by manipulating the climate. In this mod, the correct climate is required for many recipes (metal refining, chemical reaction, cooking and cultivation etc etc). |
2018年6月12日 (火) 11:27時点における版
Abstract | HaCLib Menu | HaC Menu | HaC Config | HaC Integration |
HeatAndClimateLib
This mod adds a basic system for HeatAndClimate.
Climate
The climate is the core of this mod. It brings various influences to the player.
Climate parameters are treated with Enum, and are indicated by HUD.
Biomes
Every biome has its own climate. Also, weather, season, altitude, roof affect climate.
- Seasons
Some biomes are not affected by the season.- Temperature +1 in summer
- Temperature -1 in winter
- Weather
- Rain and snow: Temperature -1, Humidity +1, Airflow WIND
- Drought: Temperature +1
Drought occurs when there has been no rain for a long time.
- High attitude: Temperature -1
- Roof: Suppress the temperature of the biome.
Blocks
- Block temperature affects 5x5x5 block area.
- Block humidity and airflow affects 3x3x3 block area.
More infomation (describe in JP)
Damage from Temperature
Difficulty | SWEET | NORMAL | BITTER |
---|---|---|---|
ABSOLUTE | 4.0F | 6.0F | 8.0F |
CRYOGENIC | 2.0F | 4.0F | 6.0F |
FROSTBITE | - | 2.0F | 4.0F |
COLD | - | - | 2.0F |
COOL | - | - | - |
NORMAL | - | - | - |
WARM | - | - | - |
HOT | - | - | 1.0F |
BOIL | - | 1.0F | 2.0F |
OVEN | 1.0F | 2.0F | 3.0F |
KILN | 2.0F | 3.0F | 4.0F |
SMELT | 3.0F | 4.0F | 5.0F |
UHT | 4.0F | 5.0F | 6.0F |
INFERNO | 5.0F | 6.0F | 7.0F |
Climate sometimes harms creatures by heat or cold damage. The amount of damage can be changed by config. If you choose SWEET, you will be safe unless you approach the dangerous block.
Damage can be confirmed with the heart type icon.
They are the threat of players. However, there are many ways to prevent damage.
- Wear clothes
Being naked in harsh climate is very dangerous. Armor made of leather and cloth will protect you. Metallic armor has only a slight protection effect. - Under the roofs
The roof prevents you from dangerous climate and weather. Evacuating in the house is also a good choice. - Temperature control using block
You can heat with Jack O Lantern or torch, or cool with ice. Various blocks have temperature.
More infomation (describe in JP)
Climate Smelting
Climate Smelting is a new change recipe for blocks and entities. When you place blocks or entities in the correct climate (HeatTier, Humidity, Airflow), they change state naturally. They may change in a short time, but they may change slowly (just like the growth of wheat) in some cases.
Players can promote or defend it by manipulating the climate. In this mod, the correct climate is required for many recipes (metal refining, chemical reaction, cooking and cultivation etc etc).