Defeatedcrow (トーク | 投稿記録) |
Defeatedcrow (トーク | 投稿記録) (→Damage from Temperature) |
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(同じ利用者による、間の4版が非表示) | |||
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Climate parameters are treated with Enum, and are indicated by HUD.<br /> | Climate parameters are treated with Enum, and are indicated by HUD.<br /> | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_climates.png" width="408" height="213"> |
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_climate_block.png" width="408" height="213"><br /> |
===Biomes=== | ===Biomes=== | ||
− | + | '''<span style="color: red">(v2.5+) The specification of biome temperature has been changed.</span>'''<br /> | |
− | + | Add the correction value to the base temperature and determine HeatTier. Those correction value also affects the vanilla temperature system. (ex. biome color, terrian gen) | |
− | + | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! colspan="2"| Biome Base Temperature -0.5F ~ 2.0F | |
− | + | |- | |
− | + | | '''Seasonal Effect''' || SPR +0.05F / <span style="color: red">SMR +0.40F</span> / AUT 0F / <span style="color: blue">WTR -0.4F</span><br />These value can be changed by config. | |
− | + | |- | |
+ | | '''Weather Effect''' || <span style="color: blue">Rain -0.4F</span> / <span style="color: red">Drought +0.4F</span><br />These value can be changed by config. | ||
+ | |- | ||
+ | | '''Altitude Effect''' || <span style="color: blue">(Y Pos - 80) * -0.05F</span><br />At high altitude the temperature drops. | ||
+ | |- | ||
+ | | '''Roof Effect''' || Under the roof, '''Suppress the temperature of the biome.''' | ||
+ | |} | ||
+ | |||
===Blocks=== | ===Blocks=== | ||
*Block temperature affects '''5x5x5''' block area. | *Block temperature affects '''5x5x5''' block area. | ||
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| '''<span style="color: red">INFERNO</span>''' || '''5.0F''' || '''6.0F''' || '''7.0F''' | | '''<span style="color: red">INFERNO</span>''' || '''5.0F''' || '''6.0F''' || '''7.0F''' | ||
|} | |} | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_temp_damage.png" width="427" height="240"><br /> |
− | Climate sometimes harms creatures by '''<span style="color: red">heat</span>''' or '''<span style="color: blue">cold</span>''' damage. The amount of damage can be changed by config. If you choose SWEET, you will be safe unless you approach the dangerous block.<br /> | + | Climate sometimes harms creatures by '''<span style="color: red">heat</span>''' or '''<span style="color: blue">cold</span>''' damage. The amount of damage can be changed by config. If you choose '''SWEET''', you will be safe unless you approach the dangerous block. '''Of course it can be turned off by config.'''<br /> |
https://dl-web.dropbox.com/s/q601kf8rp7ffqfu/climate_heart.png<br /> | https://dl-web.dropbox.com/s/q601kf8rp7ffqfu/climate_heart.png<br /> | ||
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===More infomation (describe in JP)=== | ===More infomation (describe in JP)=== | ||
*[[HacLib_Damage|About Damage]] | *[[HacLib_Damage|About Damage]] | ||
+ | *[[HacMain_Armors|Abount Armors (HaCMod)]] | ||
==Climate Smelting== | ==Climate Smelting== | ||
'''Climate Smelting''' is a new change recipe for blocks and entities. When you place blocks or entities in the correct climate (HeatTier, Humidity, Airflow), they change state naturally. They may change in a short time, but they may change slowly (just like the growth of wheat) in some cases.<br /> | '''Climate Smelting''' is a new change recipe for blocks and entities. When you place blocks or entities in the correct climate (HeatTier, Humidity, Airflow), they change state naturally. They may change in a short time, but they may change slowly (just like the growth of wheat) in some cases.<br /> | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_smelt_foods.png" width="427" height="240"> |
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_smelt_brass.png" width="427" height="240"><br /> |
In this mod, the correct climate is required for many recipes (metal refining, chemical reaction, cooking and cultivation etc etc). Players can promote or defend it by manipulating the climate. <br /> | In this mod, the correct climate is required for many recipes (metal refining, chemical reaction, cooking and cultivation etc etc). Players can promote or defend it by manipulating the climate. <br /> | ||
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===Farmland and crop growth=== | ===Farmland and crop growth=== | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_crop.png" width="427" height="240"><br /> |
*In a <span style="color: blue">'''WET climate'''</span> , the farmland '''does not need a water block'''. | *In a <span style="color: blue">'''WET climate'''</span> , the farmland '''does not need a water block'''. | ||
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===Underworld in WET biomes=== | ===Underworld in WET biomes=== | ||
− | <img src=" | + | <img src="https://defeatedcrow.jp/images/hac/abs/wiki_under_water.png" width="427" height="240"><br /> |
'''In WET Biome, lava does not exist on the underground. Subsurface lava will be replaced by water, lava lakes will be replaced by Magma Block.''' | '''In WET Biome, lava does not exist on the underground. Subsurface lava will be replaced by water, lava lakes will be replaced by Magma Block.''' | ||
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==More infomation about this mod(describe in JP)== | ==More infomation about this mod(describe in JP)== | ||
− | *[[ | + | *[[HeatAndClimateLib_menulist|JP Menu Page]] |
2018年10月13日 (土) 17:28時点における最新版
Overview JP/EN | HaCLib JP/EN | HaCMod JP/EN | Config JP | Integration JP/EN |
HeatAndClimateLib
This mod adds a basic system for HeatAndClimate.
Climate
The climate is the core of this mod. It brings various influences to the player.
Climate parameters are treated with Enum, and are indicated by HUD.
Biomes
(v2.5+) The specification of biome temperature has been changed.
Add the correction value to the base temperature and determine HeatTier. Those correction value also affects the vanilla temperature system. (ex. biome color, terrian gen)
Biome Base Temperature -0.5F ~ 2.0F | |
---|---|
Seasonal Effect | SPR +0.05F / SMR +0.40F / AUT 0F / WTR -0.4F These value can be changed by config. |
Weather Effect | Rain -0.4F / Drought +0.4F These value can be changed by config. |
Altitude Effect | (Y Pos - 80) * -0.05F At high altitude the temperature drops. |
Roof Effect | Under the roof, Suppress the temperature of the biome. |
Blocks
- Block temperature affects 5x5x5 block area.
- Block humidity and airflow affects 3x3x3 block area.
More infomation (describe in JP)
Damage from Temperature
Difficulty | SWEET | NORMAL | BITTER |
---|---|---|---|
ABSOLUTE | 4.0F | 6.0F | 8.0F |
CRYOGENIC | 2.0F | 4.0F | 6.0F |
FROSTBITE | - | 2.0F | 4.0F |
COLD | - | - | 2.0F |
COOL | - | - | - |
NORMAL | - | - | - |
WARM | - | - | - |
HOT | - | - | 1.0F |
BOIL | - | 1.0F | 2.0F |
OVEN | 1.0F | 2.0F | 3.0F |
KILN | 2.0F | 3.0F | 4.0F |
SMELT | 3.0F | 4.0F | 5.0F |
UHT | 4.0F | 5.0F | 6.0F |
INFERNO | 5.0F | 6.0F | 7.0F |
Climate sometimes harms creatures by heat or cold damage. The amount of damage can be changed by config. If you choose SWEET, you will be safe unless you approach the dangerous block. Of course it can be turned off by config.
Damage can be confirmed with the heart type icon.
They are the threat of players. However, there are many ways to prevent damage.
- Wear clothes
Being naked in harsh climate is very dangerous. Armor made of leather and cloth will protect you. Metallic armor has only a slight protection effect. - Under the roofs
The roof prevents you from dangerous climate and weather. Evacuating in the house is also a good choice. - Temperature control using block
You can heat with Jack O Lantern or torch, or cool with ice. Various blocks have temperature.
More infomation (describe in JP)
Climate Smelting
Climate Smelting is a new change recipe for blocks and entities. When you place blocks or entities in the correct climate (HeatTier, Humidity, Airflow), they change state naturally. They may change in a short time, but they may change slowly (just like the growth of wheat) in some cases.
In this mod, the correct climate is required for many recipes (metal refining, chemical reaction, cooking and cultivation etc etc). Players can promote or defend it by manipulating the climate.
For example, you can build a furnace for refining and baking. It is much more free than a multiblock system, there is no single correct answer.
More infomation (describe in JP)
Modification of vanilla nature
This mod modifies the nature of vanilla.
Farmland and crop growth
- In a WET climate , the farmland does not need a water block.
- The WET block (ex. Wet Sponge) can be a substitute for the water source.
- The climate affects the growth rate of the crop.
- WET and WARM: Promotion
- Colder than COOL: Inhibition
More infomation (describe in JP)
Underworld in WET biomes
In WET Biome, lava does not exist on the underground. Subsurface lava will be replaced by water, lava lakes will be replaced by Magma Block. This was added to improve that the landscape of the underground world is more boring than the surface of the world. It also suggests the possibility of getting Magma Blocks in the Overworld (that's means, you can craft Blaze Rod in Overworld).